5 0 0 0 0 1h7a. 964 0 0 how To Make Money Fast In Mount And Blade Warband 15 20c0 2. 984 0 0 0 19 8c2. There are many ways to receive quests in game, with a total of 55 to choose from throughout the world. Quests can provide a range of bonuses, including renown and morale, denars or thalers, and increases to relations with other NPCs.
Quests found in villages will reward you with improved relations and occasionally a choice between further improved relations or a reward. A population that likes you is more likely to give you better trained recruits in higher numbers. The Village Elder can only give a few quests, but completing them can increase the village’s prosperity. Deliver grain: You’ll have to buy a certain amount of wheat and take it back to the village. Deliver cattle: You’ll have to buy or locate a certain number of cattle and bring them to the village. This can be very tedious because cattle can be expensive, but moreover there is patience required drive your herd back to the village. Train peasants: You will be asked to train a militia to defend the village against bandits. This can be time-consuming if your trainer skill is low.
Every time you finish training some militia, you’ll have to face them as a test. After you have trained about 5 villagers, the village will be attacked by bandits and you will have to help defend it. Bandit infestation: Occasionally Bandits will take up residence in the village and will need to be cleared out. This quest can be initiated by entering the village during the infestation or meeting a farmer in a nearby town’s tavern. Help peasant: Within a village center, talking to random villagers will sometimes yield one who has suffered recent disaster.
Giving them 300 denars will raise your reputation by 1. While this is expensive in the long run, it is almost always available in a village with poor or very poor prosperity and can sometimes be the only way to improve your standing with it. Quests found in towns involve helping the people of the town in some way. Completing these quests will make the town’s population like you more, and it will allow you to gain some denars. The Guild Masters stand around in towns in various locations.
While they are clearly visible in some towns, they can be hard to find in others. Just look for someone who is better dressed than the average townsman and who is not standing near a merchant stall. Escort merchant caravan: You will be asked to escort a merchant caravan to a certain town. It is advised to begin quickly, as the bandits will not wait in one place. Rescue kidnapped girl: You will be asked to rescue a kidnapped girl from some bandits who are demanding a ransom, and the Guild Master will provide the money for the payment at the beginning of the quest.
Move cattle herd: This quest seems similar to the one with the caravan. It is not as difficult as it sounds, but requires some practice. Persuade lords to make peace: You will be asked to stop the war between the Guild Master’s faction and another faction within 30 days. The Guild Master’s faction has to be at war for this quest to be available, but in some cases this quest will exist after both factions have made peace. To complete this quest, you have to convince one named lord from each of the factions to accept a peace treaty. Deal with looters: You have 30 days to deal with bands of looters in the surrounding area, and each elimination earns you a reward in denars. You can report back to the Guild Master during the 30-day period to be rewarded accordingly.
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Track Down Bandits: This quest can be very frustrating. You have to kill a specific bandit unit, which is somewhere on the map, within 60 days. Deal with night bandits: The Guild Master will ask you to deal with bandits who attack lone travellers at night. In this quest, you must fight alone versus two or more bandits. Help townsperson: Within a town center, talking to random townspeople will sometimes yield an unemployed one who asks you for 300 denars to help, especially if the town is poor. Paying the 300 denars will raise your reputation by 1.
Bandit Infestation: In the town’s tavern, a farmer from one of the nearby villages can be found. He asks you to deal with bandits that have moved in and are threatening his fellow villagers. To complete the quest, go to the village and defeat the bandits. Quests given by lords include collecting taxes, catching criminals, delivering messages, and they may also wish to borrow one of your heroes. Lord can be found in towns, castle keeps, or with their party in the world. Collect taxes: You will be asked to collect the taxes from a town or a village. Hunt down fugitive: You will be asked to kill a criminal who has taken refuge in a village.
You must go to the village center and find a character named “Nervous Man”, talk to him and kill him. Either way you finish this quest, you will always lose reputation with the village in which you killed the man. Escort lady to town: A lord will ask you to take one of his ladies to another town. This lady will join your party, and you are to escort her to the destination.
Upon arrival, she will give you a reward. Note: There is a bug in Warband version 1. Lend companion: You will be asked to lend one of your heroes to the lord for about a week. Lend surgeon: You will be asked to lend your best surgeon to an enemy lord for a few hours. Deliver message to friendly lord: You will be asked to deliver a message to a certain lord with a payment of 30 denars on the spot. Find the lord in question and speak to him.
When you deliver your message, your relation with this lord will slightly increase. Note: If you decide to rudely decline delivering the message, your relation with the quest-giving lord will decrease. Collect debt from lord: You will be asked to return some money lent to one lord on behalf of another lord. Meet spy: You will be asked to travel to a certain town and talk to a spy, whose identity may be revealed with a code word given to you by the lord.
You have to search during the day for the spy among the townsfolk. Speak to every wandering townsperson you see. Incriminate commander: You will be asked to send one of your elite troops inside an enemy town with incriminating evidence against an enemy lord. Accepting to send your man into the town will make you lose honor. Declining the quest will decrease your relation with the lord, but increase your honor.
Train troops: You will be asked to train a random number of troops to a specific type, e. 10 Vaegir Recruits to train them to Vaegir Infantry. Be sure not to train them any higher or they won’t count toward the quest. Kill local merchant: You will be asked to kill a merchant in a town to prevent him spreading information about the lord’s debts. After accepting the quest some time will pass, then a message will pop up saying you have cornered the merchant in an alley.
After the first few hits he may beg for mercy and you will get two options: kill him, or let him live if he agrees to drop the debts. Refusing the quest reduces your relationship with the lord by 1. Remember to order your party to use blunt weapons, since sharp weapons kill enemy units and you won’t be able to capture them that way. When you talk to them you have the option to let them run, which boosts your relation with their original village, or to tell them to return to their village, which damages your relation with their hometown.
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Being a mercenary: You will be asked to join that faction as a mercenary and be paid for your services. While a mercenary, the enemies and allies of the faction that hired you now become your enemies and allies, respectively. Unlike vassalage, you cannot capture land for yourself while serving as a mercenary. Follow spy: You will be asked to follow a spy who is trying to meet with his accomplices.
After you have found the spy and his accomplices, you’ll have to confront and fight them. Destroy bandit lair: You will be asked to find and eliminate a hideout for nearby bandits within 60 days. It will appear once you walk close enough to it on the map, but you can often guess its location by watching the movement of nearby bandits. The sight range might be affected by spotting range, so searching for it during daylight is advisable.
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Denounce Lord: You will be asked to denounce a rival lord, either to their face or to the faction’s king. Simply go to the party and select the dialog option. Denouncing a lord to his face will cause a large drop in his disposition towards you. Failing when denouncing a lord to the king causes a large drop in his disposition towards you as well. You are then given the option to turn in the lord who gave you this quest. Rescue prisoner: A lord will beseech you to recover one their family members from a prison in an opposing castle or town. Unfortunately, the ransom option does not appear to work in this situation.
Raid caravan: A lord will ask that you provoke a war with another faction within 30 days. Accepting the quest will require you to attack a caravan of the other faction. Attacking a caravan will cause you to lose 5 relation with the opposing kingdom and also net a loss of one honor, but you do get the goods that come with destroying a caravan. Give a kingdom provocation to attack another: Similar to the “Raid caravan” quest, this quest can be completed by performing any hostile act toward the target faction. The rulers of factions provide most of the same quests as regular lords, but there are a few exceptions.
Give an oath of homage: Go to the king and give him your oath of homage. The chosen marshall will often summon the player when on a military campaign. When first summoned, you are given directions to his current location, though if you are far away when you receive them, it can sometimes be difficult tracking him down. Report to the marshall: Go to the marshall of your faction.
Talk to him and he will give you another quest. Follow Marshall: Follow the army of the marshall. If you get too far away from the army you will fail, although the game will give you a warning first. In Warband, you can right-click on the marshall’s party and select ‘Accompany Party’ to automatically follow him. This quest is postponed while completing any other quests given by the marshall, and reinstated upon their completion. Join an assault: Your marshall asks you to join an assault of a town or a castle.
Found in towns or castle keeps, ladies need the player to champion themself for their sake. Duel for lady: You will be asked to defend the honor of the lady and defeat the lord that sullied her name. You must visit that lord and challenge him, in a one-on-one full equipment battle in the tournament area. This is essentially the same quest as given by lords.
Resolve dispute: Two lords have a dispute with each other, requiring your intervention. Found at your court if you have your own faction, he helps manage your realm and can also issue quests that will increase your control over it. The Minister can also give you the Resolve dispute quest. Warband introduced new tutorial quests through the Quest Merchant. Collect five men: Recruit at least 5 troops through any means and return to the Quest Merchant in the town’s tavern. Learn where the hostages are held: Defeat the Band of Robbers that are just outside the town to reveal the location of the bandit lair where the Merchant’s brother is being held. Attack the bandit lair: Attack the bandit lair then return to the Merchant.